Who it is designed for
3–5 participants in the Tek2KidX learning lane. Final placement considers readiness, prerequisites, safety, support needs, and confirmed cohort design.
Scratch Coding & Game Design is an instructor-led coding experience for 3–5. Learners build essential knowledge, apply it through coached hands-on work, test and improve their decisions, and communicate what they created and learned.
per 36-hour cohort. Confirmed session dates and payment terms appear before enrollment.
Monday–Thursday · 4:00–7:00 PM. Weekend sessions supplement the core schedule.
Placement considers age, readiness, prerequisites, safety, and the selected delivery setting.
In-person learning is paired with controlled online support; progress depends on demonstrated work.
Scratch Coding & Game Design is an instructor-led coding experience for 3–5. Learners build essential knowledge, apply it through coached hands-on work, test and improve their decisions, and communicate what they created and learned.
The learning sequence is designed to help participants move from understanding to application and then to visible evidence. Final activities, tools, staffing, prerequisites, and session details are confirmed before enrollment.
Clear answers help families understand the experience before expressing interest or enrolling.
3–5 participants in the Tek2KidX learning lane. Final placement considers readiness, prerequisites, safety, support needs, and confirmed cohort design.
An active Coding program delivered as a 10-week studio, focused on this outcome: publish and test an interactive game.
Hybrid delivery through a confirmed KaizenX Academy location or approved partner site, supported by controlled online resources when appropriate. The exact location appears with each session.
10-week studio. Standard service windows are Monday–Thursday, 4:00–7:00 PM, and weekends, 10:00 AM–2:00 PM. A confirmed listing provides exact dates and attendance expectations.
It connects knowledge with purposeful application, helping learners build confidence, problem-solving ability, responsible technology habits, and clearer awareness of future learning pathways.
Instructor-led explanation, demonstration, guided practice, team or individual application, testing, feedback, improvement, documentation, presentation, and reflection.
Depending on the confirmed offering: family-paid tuition, institutional or sponsored cohorts, after-school delivery, weekend labs, camps, clubs, tutoring, pathway study, or competition-aligned experiences.
Instructor-led labs, shared technology kits, standard materials, project documentation, and showcase participation.
Any optional travel, lodging, third-party registration, premium consumables, examination charges, or custom-build costs not included in tuition will be identified before a parent or guardian enrolls.
Open complete pricing and payment informationA coached, age-appropriate experience with documentation, testing, feedback, and improvement.
A coached, age-appropriate experience with documentation, testing, feedback, and improvement.
A coached, age-appropriate experience with documentation, testing, feedback, and improvement.
The intended course outcome is to publish and test an interactive game. Achievement is demonstrated through completed work and evidence—not attendance alone.
Explain essential concepts and make responsible decisions.
Use appropriate tools and methods in guided work.
Produce a prototype, analysis, performance, portfolio item, or learning artifact.
Present decisions, results, improvements, and reflection.
Specific equipment and platforms may vary by session. Tools are used with instructor approval, safe-use procedures, and age-appropriate supervision.